249 research outputs found
Beyond the Min-Cut Bound: Deterministic Network Coding for Asynchronous Multirate Broadcast
In a single hop broadcast packet erasure network, we demonstrate that it is
possible to provide multirate packet delivery outside of what is given by the
network min-cut. This is achieved by using a deterministic non-block-based
network coding scheme, which allows us to sidestep some of the limitations put
in place by the block coding model used to determine the network capacity.
Under the network coding scheme we outline, the sender is able to transmit
network coded packets above the channel rate of some receivers, while ensuring
that they still experience nonzero delivery rates. Interestingly, in this
generalised form of asynchronous network coded broadcast, receivers are not
required to obtain knowledge of all packets transmitted so far. Instead, causal
feedback from the receivers about packet erasures is used by the sender to
determine a network coded transmission that will allow at least one, but often
multiple receivers, to deliver their next needed packet.
Although the analysis of deterministic coding schemes is generally a
difficult problem, by making some approximations we are able to obtain
tractable estimates of the receivers' delivery rates, which are shown to match
reasonably well with simulation. Using these estimates, we design a fairness
algorithm that allocates the sender's resources so all receivers will
experience fair delivery rate performance
From Instantly Decodable to Random Linear Network Coding
Our primary goal in this paper is to traverse the performance gap between two
linear network coding schemes: random linear network coding (RLNC) and
instantly decodable network coding (IDNC) in terms of throughput and decoding
delay. We first redefine the concept of packet generation and use it to
partition a block of partially-received data packets in a novel way, based on
the coding sets in an IDNC solution. By varying the generation size, we obtain
a general coding framework which consists of a series of coding schemes, with
RLNC and IDNC identified as two extreme cases. We then prove that the
throughput and decoding delay performance of all coding schemes in this coding
framework are bounded between the performance of RLNC and IDNC and hence
throughput-delay tradeoff becomes possible. We also propose implementations of
this coding framework to further improve its throughput and decoding delay
performance, to manage feedback frequency and coding complexity, or to achieve
in-block performance adaption. Extensive simulations are then provided to
verify the performance of the proposed coding schemes and their
implementations.Comment: 30 pages with double space, 14 color figure
On Throughput and Decoding Delay Performance of Instantly Decodable Network Coding
In this paper, a comprehensive study of packet-based instantly decodable
network coding (IDNC) for single-hop wireless broadcast is presented. The
optimal IDNC solution in terms of throughput is proposed and its packet
decoding delay performance is investigated. Lower and upper bounds on the
achievable throughput and decoding delay performance of IDNC are derived and
assessed through extensive simulations. Furthermore, the impact of receivers'
feedback frequency on the performance of IDNC is studied and optimal IDNC
solutions are proposed for scenarios where receivers' feedback is only
available after and IDNC round, composed of several coded transmissions.
However, since finding these IDNC optimal solutions is computational complex,
we further propose simple yet efficient heuristic IDNC algorithms. The impact
of system settings and parameters such as channel erasure probability, feedback
frequency, and the number of receivers is also investigated and simple
guidelines for practical implementations of IDNC are proposed.Comment: This is a 14-page paper submitted to IEEE/ACM Transaction on
Networking. arXiv admin note: text overlap with arXiv:1208.238
Random Linear Network Coding for Wireless Layered Video Broadcast: General Design Methods for Adaptive Feedback-free Transmission
This paper studies the problem of broadcasting layered video streams over
heterogeneous single-hop wireless networks using feedback-free random linear
network coding (RLNC). We combine RLNC with unequal error protection (UEP) and
our main purpose is twofold. First, to systematically investigate the benefits
of UEP+RLNC layered approach in servicing users with different reception
capabilities. Second, to study the effect of not using feedback, by comparing
feedback-free schemes with idealistic full-feedback schemes. To these ends, we
study `expected percentage of decoded frames' as a key content-independent
performance metric and propose a general framework for calculation of this
metric, which can highlight the effect of key system, video and channel
parameters. We study the effect of number of layers and propose a scheme that
selects the optimum number of layers adaptively to achieve the highest
performance. Assessing the proposed schemes with real H.264 test streams, the
trade-offs among the users' performances are discussed and the gain of adaptive
selection of number of layers to improve the trade-offs is shown. Furthermore,
it is observed that the performance gap between the proposed feedback-free
scheme and the idealistic scheme is very small and the adaptive selection of
number of video layers further closes the gap.Comment: 15 pages, 12 figures, 3 tables, Under 2nd round of review, IEEE
Transactions on Communication
Dynamic Rate Adaptation for Improved Throughput and Delay in Wireless Network Coded Broadcast
In this paper we provide theoretical and simulation-based study of the
delivery delay performance of a number of existing throughput optimal coding
schemes and use the results to design a new dynamic rate adaptation scheme that
achieves improved overall throughput-delay performance.
Under a baseline rate control scheme, the receivers' delay performance is
examined. Based on their Markov states, the knowledge difference between the
sender and receiver, three distinct methods for packet delivery are identified:
zero state, leader state and coefficient-based delivery. We provide analyses of
each of these and show that, in many cases, zero state delivery alone presents
a tractable approximation of the expected packet delivery behaviour.
Interestingly, while coefficient-based delivery has so far been treated as a
secondary effect in the literature, we find that the choice of coefficients is
extremely important in determining the delay, and a well chosen encoding scheme
can, in fact, contribute a significant improvement to the delivery delay.
Based on our delivery delay model, we develop a dynamic rate adaptation
scheme which uses performance prediction models to determine the sender
transmission rate. Surprisingly, taking this approach leads us to the simple
conclusion that the sender should regulate its addition rate based on the total
number of undelivered packets stored at the receivers. We show that despite its
simplicity, our proposed dynamic rate adaptation scheme results in noticeably
improved throughput-delay performance over existing schemes in the literature.Comment: 14 pages, 15 figure
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